In case you did not pay attention – we made a full -fledged heading from the blog on the site. To find out why we decided to do this, you can from the first part of the selection, but here we will continue without unnecessary preface that we started.
Investigations, research and crazy ideas
We attributed to this category analytical texts, texts-tunings and just fascinating stories. These texts are perhaps proud of the most. You will almost certainly find something here for yourself.
About (anti -boopic future of virtual reality
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“… Here the young scientist wakes up, jumps on a chair, runs to his notebook and begins to work.
A few days later the concept was ready, after a week there were sponsors, a year later the first sample was created, and after another three – the mass production of the perfect virtual reality device began. And then the whole world plunged into games, forgetting everything else.
Be prepared. We have a conversation about the future ".
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Can games be considered part of the culture?
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“When playing, we rarely think about what we are doing. Games in our blood, and this is not an exaggeration. Each person at any stage of life plays games – albeit not the same as we are used to talking on "Gambling.ru ".
What makes us play? Why do we need platinum achievements in your favorite works? What is the fundamental difference between Battlefield and Journey, why do we respond to them differently?"
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How a marketing product becomes art
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“Each video game (like a book, film or anything) has several“ aggregate ”states at once. At first, marketers bring a product to the market, then in the store it turns into a product, but after you run the game on your car, it will turn into a work of art. It would seem that all these three terms belong to the same object, while means fundamentally different things, but there is only a problem – sometimes the game remains more a marketing product than a work. It all depends on you: if you literally see the marketing threads, playing Call of Duty, as neo saw a matrix, then everything is very, very bad ”.
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Is the Russian mat in Russian localizations appropriate?
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“In the Russian language, chop me with a brick, in general, bury your tongue into the grave, did not give up to swear in FIG, so that, breeding me, to express myself obscenities, to such and such a great-grandfather’s grandmother, and tear it to the withdrawal cascade in a candle across yourself. I say right?"
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Everything that almost no one understood in the plot Far Cry 3
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"The hero is killed with a knife in the heart. But he survives (how?!) and fits the baas. The latter behaves as a classic villain-shabel from the Hollywood Trash, allowing the hero to escape several times. The natives are constantly hiding behind the protagonist, Citra is a violent -mixed one, the jungle does not come to understand why, the killing of Hoyt is playing in the subconscious, or even what was there, the ending does not climb into any gates … Sometimes this is explained by the general drug addiction of the game. Come on. The hero does not even smoke. How to see hallucinations to him? On the contrary, he is a indicative example of a sober lifestyle … "
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Besides
– Denis Davydov talked with the ex-head of the site Absolute Games about (practically) the origins of Russian game journalism. It was soon after the outcome of the AG team for a new portal, now known as Riot Pixels.
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– Still very urgent text about the problems of virtual worlds. By the way, the system that Richard Garriot is implemented in Shroud of the Avatar , Very reminded of the future Destiny. Probably their path is also a way out.
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– Translation of Austin’s story of a screw about how he wrote the soundtrack to the beautiful Journey. Each composition is disassembled – very curious.
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– Evgeny Baranov talks about personal experience in amateur translation Alice: Madness Returns.
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– Cognitive text about how chat bots are used and where it would be great to adapt such bots to a full-fledged video game.
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"Funny stories"
“All this would be ridiculous when it wasn’t so sad,” Lermontov wrote. These lines perfectly characterize these stories. Read them funny.
About the game of North Korea
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“The great success in the preparation of computer engineers for the needs of the country of morning freshness was reached by the Korean computer center founded by comrades Kim Il Sen And Kim Chen Ir. Now the center not only helps to protect the cyberspace of our republic; Among other things, he taught more than a dozen programmers capable of creating computer games. Thanks to the tireless work of our experts, the creation of games rose to the stream, which was very approvingly noted by a comrade Kim Jong -un. “The creation of ideologically true interactive entertainment and their use in everyday life is the way to improve the welfare and culture of our citizens”. About what games our industry produces, says our editorial, designed to inspire Korea’s labor people for new achievements ”.
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Absurd incidents at the start of sales gta v
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“First, news came from Australia, from Queensland. There, the seller from the EB Games chain of stores came up with a “brilliant” idea: to arrange a counter with drugs. He drank sawdust out of rough concrete sweets, scattered from the resulting white powder “paths” along the glass of the barcodes scanner and laid them into small plastic bags … ”
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Besides
– Give Diretide, or as an uncontrollable crowd forced Valve to arrange a holiday for people. Chronicle of one of the most stupid events in history Dota 2.
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– The best games about doctors who. Spoiler: They do not exist.
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The last part of the collection will appear next Friday. There is still a lot of interesting things left: for example, you have ever thought that the most important thing is in more Tomb Raider? And not the cinema is not at all and is not the history of the formation of the heroine!..